Quick answer: below is a running glossary of core cheer terms. Where a term has a full article, the term links to it - otherwise, the definition here is the full explanation for now.

Age Grid
A chart mapping individual athletes' ages to an overall team age division.
All-Girl
A division for teams made up entirely of female athletes.
Aerial
A cartwheel performed with no hands touching the ground.
All Star Cheer
Competitive cheerleading performed by teams that belong to a private gym rather than a school.
Arabesque
A forward-leaning single-leg stunt position with the free leg extended up and back.
Arabian
An advanced tumbling skill combining a twist with a front-rotating flip, entered from a roundoff.
Awards
The part of a competition where placements are announced and teams are recognised.
Back Handspring
A backward tumbling skill in which the athlete springs onto the hands and blocks back up onto the feet.
Back Spot
The athlete positioned behind a stunt who supports the flyer and helps direct timing.
Back Walkover
A slow, controlled tumbling skill moving backward through a handstand-like split position.
Backward Roll
A basic tumbling skill rolling backward along the length of the body.
Base
An athlete who supports and lifts the flyer from below in a stunt.
Basket Toss
A toss skill in which bases fling the flyer into the air from a basket-shaped grip, and the flyer is caught in a cradle.
Bid
An earned qualifying spot toward a larger end-of-season championship event.
Bow-and-Arrow
A flexibility-based single-leg stunt in which the free leg is held out to the side with the opposite hand.
Brace
Extra support provided to a stunt by a neighbouring stunt group within a pyramid.
Broken T
A bent-elbow variation of the T motion.
Buckets
A motion with straight arms extended forward, parallel to the ground, fists facing down.
Candlesticks
A motion with straight arms extended forward, parallel to the ground, fists rotated thumb-up.
Cartwheel
A foundational tumbling skill moving sideways through a handstand-like position, hands touching down one at a time.
Cheer Bag
A large duffel-style bag used to carry a uniform, shoes and grooming items to the gym and competitions.
Cheer Bow
A large, team-coloured hair accessory worn during practice and competition.
Cheer Shoes
Lightweight athletic shoes designed for the mix of stunts, tumbling and jumps in a cheer routine.
Choreography
The full, planned design of a routine - every skill, formation and motion mapped against the music.
Clasp
A motion with the hands clasped together, typically at chest height.
Clean
The neutral reset motion, arms held straight down at the sides.
Coach
The qualified adult responsible for teaching skills, choreography, safety and team placement.
Competition Provider
The organisation that runs a specific competitive event, as distinct from a governing body.
Competition Uniform
The fitted, team-specific outfit worn to perform, distinct from everyday practice wear.
Cradle
A controlled catch in which the flyer is caught by the bases and back spot at the end of a stunt or toss.
Cupie
A two-leg stunt at full extension height with both feet held together in one hand.
Daggers
A motion with elbows pulled in and down, fists held near the chin.
Deduction
A points penalty applied by judges when a routine does not meet a requirement or a skill is not performed cleanly.
Diagonal
A motion with one arm high and one arm low, forming a diagonal line across the body.
Difficulty
The judged value of how technically demanding the skills in a routine are.
Division
A category teams are grouped into for competition, usually combining level, age and other factors.
Double Full
An airborne tumbling skill combining a layout flip with two full twists.
8-Count
A block of eight musical beats, the basic unit of timing used to build a routine.
Elite
The highest competitive tier in a governing body's system, with the fewest skill restrictions.
Execution
How cleanly and correctly a skill is performed, regardless of its difficulty.
Extension
A stunt position in which the flyer is held with arms fully extended above the bases' heads.
Flyer
The athlete who is lifted, held or thrown at the top of a stunt.
Formation
The arrangement of athletes across the floor at a given point in a routine.
Forward Roll
A basic tumbling skill rolling forward along the length of the body.
Front Handspring
A forward tumbling skill in which the athlete springs off the hands, landing on both feet.
Front Spot
An athlete who supports a stunt from the front, used in larger stunt groups.
Front Walkover
A slow, controlled tumbling skill moving forward through a handstand-like split position.
Full
A layout flip with a full twist added.
Full Out
A complete run-through of a routine at full effort, from start to finish, without stopping.
Full-Up
A stunt transition where the flyer twists a full rotation while being loaded directly into a higher position.
Governing Body
The organisation that sets a sport's rules, levels and safety standards, as distinct from a competition provider.
Half-Up
A stunt position lower than a prep, roughly waist to chest height.
Handstand
The foundational inverted, straight-body position behind most tumbling skills.
Heel Stretch
A flexibility-based single-leg stunt with the free leg extended overhead and held by the hand.
Herkie
An asymmetrical cheer jump with one leg extended to the side and the other bent behind.
High V
A motion with both arms extended up and out, forming a V shape.
Hit Zero
Performing a routine with no deductions - no drops, falls, out-of-syncs or missed elements.
Hurdler
An asymmetrical cheer jump with one leg extended forward and the other bent behind.
Inversion
A stunt or pyramid skill in which the flyer's body passes upside-down.
Judge
A trained evaluator who scores a routine live against an official score sheet.
Kick Full
A basket toss variation combining a kick shape with a full twist.
Level
A classification system that limits which skills a team may perform, based on athlete experience and ability.
Liberty
A one-legged stunt position in which the flyer stands on one foot with the other leg bent, foot at the knee.
Load-In
The technique used to lift a flyer from the ground into a stunt.
Low Touchdown
The mirror opposite of touchdown - both arms extended straight down at the sides.
Low V
A motion with both arms extended down and out, forming an inverted V shape.
Lunge
A lower-body position, one leg bent forward and one extended back, often paired with an arm motion.
Nationals
A major national-level championship event in competitive cheer.
Non-Tumble
A division for teams that compete without tumbling passes.
Novice
A division for teams that are new to competitive cheer, regardless of individual athlete ages.
Pike Jump
A symmetrical cheer jump with both legs extended straight out in front of the body.
Punch
A sharp motion in which the arm drives straight out from the body, fist leading.
Pom-Pom
A handheld prop made of thin plastic strips, used to add visual sharpness to motions and dance.
Practice Wear
The clothing athletes train in day-to-day, distinct from a fitted competition uniform.
Prep (Division)
A developing-team competitive division, similar to Novice - not the stunt position of the same name.
Prep
A stunt position in which the flyer is held at shoulder height by the bases.
Pyramid
A formation in which multiple stunt groups connect - for example by holding hands or bracing - to form one larger structure.
Qualifier
A competition at which teams can earn a bid toward a larger championship event.
Release Move
A stunt or pyramid skill in which the flyer is fully released and re-caught mid-skill.
Rewind
A ground-level entrance skill in which the flyer is thrown into a backward flip and lands directly in a stunt.
Roundoff
A cartwheel-like skill that finishes with both feet landing together, used to enter running tumbling.
Routine
The full performance a team competes with, combining stunts, tumbling, jumps, dance and motions.
Running Back Handspring
A back handspring connected after a roundoff, using run-up momentum.
Running Tumbling
Tumbling performed with a run-up, typically starting with a roundoff.
Safety Deduction
A stricter category of deduction tied to genuine safety risk, such as an illegal skill for the team's level.
Scale
A forward-leaning single-leg stunt position, closely related to an arabesque.
Score Sheet
The official document judges use to score a routine, broken into categories like difficulty and deductions.
Scorpion
A flexibility-based single-leg stunt with the free leg pulled up and behind the head.
Sideline Cheer
Cheerleading performed to support another sport, as distinct from competitive cheer.
Sponge
A braced loading position used to move a flyer into a stunt or toss.
Spotter
Whoever is responsible for a stunt's safe landing - usually the back spot, sometimes a separate required role.
Spread Eagle
A symmetrical cheer jump with both legs extended to the sides, turned outward.
Standing Back Handspring
A back handspring performed from a stationary start, with no run-up.
Standing Tumbling
Tumbling performed from a stationary start, with no run-up.
Straight Ride
A fully released toss in which the flyer holds a straight body line instead of a trick.
Stunt Group
The small group of athletes - flyer, bases and back spot - who build a stunt together.
Summit
A major end-of-season championship event, generally open to a wider range of levels than Worlds.
Switch-Up
A ground-level release skill in which the flyer is tossed from one foot and lands on the other in a stunt.
Synchronisation
How precisely a team performs skills together - matching timing, shape and technique.
Team Placement
The decision of which team and level an athlete joins, usually made after tryouts.
Technique
The specific, correct form a skill should be performed with.
Time Deduction
A penalty applied when a routine runs longer than the competition's time limit.
T Motion
A motion with both arms extended straight out to the sides at shoulder height.
Tic-Tock
A stunt transition in which the flyer switches standing legs while staying at height.
Toe Touch
A symmetrical cheer jump with both legs extended out to the sides, toes pointed toward the hands.
Toe-Touch Basket
A basket toss in which the flyer performs a toe-touch shape at the peak of the toss.
Touchdown
A motion with both arms extended straight up, parallel to each other.
Tuck
An airborne backward flip performed with the knees drawn tightly to the chest.
Tuck Jump
A symmetrical cheer jump with both knees drawn up to the chest.
Layout
An airborne backward flip performed with the body kept straight and extended.
Tryout
An evaluation process, usually before the season, used to decide team placement.
Warm-Up
The period before a team's performance spent preparing in a designated practice area at the venue.
Whip
A fast, low-flipping tumbling skill used to connect other elements within a pass.
Worlds
A major international end-of-season championship event in competitive cheer.